The Door Factory allows the player to make custom doors. While looking at nothing, the light will turn yellow, and while looking at a block which the second corner cannot be placed on (due to size or orientation constraints), the light will turn red.Ĭamo Fence Gate: an ordinary fence gate which takes on the texture of the blocks on either side of itself, as long as those blocks are the same. You will have about five seconds to place the second corner before this light turns off and you have to start over. Once you make your first right click (one corner selection), the light on the Controller will turn green. As far as I can tell, the maximum forcefield size is 100 blocks of area. Forcefields are blast resistant and nothing can pass through them while they are active. To permanently remove a forcefield, shift + right click on the forcefield with the Controller. Right clicking on the deactivated forcefield with the Controller will reenable it. While a forcefield is disabled, it is invisible except for an extremely subtle black border around the area where it is placed. To temporarily disable a forcefield, right click on the forcefield with the Controller. The forcefield is designed to fill a bordered space so it is more likely to have the correct orientation if you build a frame and then right click on the inside of one corner of the frame and the opposite corner of the same frame. A forcefield will be generated across the area. With the Controller in hand, right click on one corner of an area and right click on the opposite corner of the same area. Can be opened by powering any of the blocks around the border of the door.įorcefields: craft a Forcefield Controller and charge it with energy. A single garage door is recognized as all adjacent sections of garage door pieces which are the same height so if you make one part of the door taller than another part, they will no longer be considered the same door and will be opened separately. Made up of small square segments which can be stacked together to create one giant door.
Garage Door: looks like a stunning imitation of a modern garage door. Has a really long opening animation because a wheel spins and it slowly swings open. Reinforced Doors: looks like something you would see on a submarine. Right clicking or powering with redstone has no effect.
Saloon Doors: looks like something out of a western movie when you walk into these doors from either side they swing back and forth until they rest in a closed position. These doors swing open like ordinary doors and can all be opened with right click or by powering the central block below the doors. Large Oak, Spruce, Birch, Jungle, Dark Oak, Iron, and Rusty iron Double Doors: several variants of door which are 3 blocks high and 3 blocks wide (each door is 1.5 blocks wide). They have their own frames which look like quartz and swing open like ordinary doors. Blast resistant.Ĭarriage Door and Medieval Door: two doors which are 5 blocks high and 4 blocks wide. Opens by swinging outwards from the ground. Rusty Hatch: A huge 2 by 2 rusty metal door. Not blast resistant.Īcacia, Birch, Dark Oak, Jungle, and Spruce Trapdoors: identical to the vanilla trapdoor but with different wood types Can be opened with right click or redstone. Sliding Trapdoor: a metal, industrial looking trapdoor which slides open. Can be opened by right clicking or by powering the central block below the doors. High Tech Doors: very futuristic glass doors which slide outwards after an unlocking animation. The curtains part horizontally when interacted with the hitbox is on the sides not in the center. Can be opened with right click or redstone.Ĭurtains: comes in all 16 color variants. Can be opened with right click or redstone.įactory Door: opens by splitting vertically. Laboratory Door: slides upwards (vertically).
MalisisDoors adds a wide arrangement of new types of "entry ways" including new variants of vanilla doors and trapdoors, new sliding doors, new massive doors, forcefields, and even custom doors.